

#PLANETARY ANNIHILATION TITAN DESTROY FREE#
The new orbit does not have to be stable, or free of other planets. Colony Drop: The Halley Engine allows players to change the orbits of medium to small planets.The commander has the "Uber cannon", similar in function to the two predecessors.BFG: Several advanced buildings and units.The smallest of those can be equipped with engines. Baby Planet: All the planets seen are substantially smaller than would be stable spheres.Though with enough units, even a high-end computer will begin to crawl. Arbitrary Headcount Limit: Completely averted.Effectiveness varies greatly depending on what you need and the enemy has. Anti-Air: Every unit class and the defenses have 1-2 things capable shooting Air.If you're going to see it a lot (it's the name of the game after all), it might as well be spectacular! Apocalypse Wow: The dev team's goal, at any rate.Apocalypse How: All the way up to physical annihilation on a planetary scale, at least for small planets.

Played straight with the Ragnarok (which can also explode planets, but is slow to build and takes time to charge as well, making it easily destructible) and the Catalyst (requires a metal planet and 5 catalysts to be built, so you probably could have won twice by the time you fire it).However, without a way to move the commander away it's an instant win and reduces the potential places they can hide, on top of being a no-questions-asked instant destruction of a planet, all defences be damned. which also automatically destroys a lot of precious resources and build space, to say nothing of the cost of building the engines required to move a planetoid. Colony Drop often completely destroys not one but two planets.Nukes can 2-hit commanders and destroy armies, but are instantly defeated by anti-nukes however, they can be launched anywhere in the solar system and are comparatively cheap superweapons.
#PLANETARY ANNIHILATION TITAN DESTROY PLUS#
